My Thoughts on Saya no Uta

So I recently finished a particularly disturbing visual novel. Before venturing into this, I knew nothing about what it contained: only who wrote it (Gen Urobuchi), and that it is a relatively well-received piece of work (Given an average score of 8.20 on its VNDB page). Sites like The Escapist and Kotaku have praised the game for being “fucked up” but beautiful. And I can’t say that I disagree.

Cover art for Saya no Uta

Starting Off

The only thing I knew about going into this was that it was written by Gen Urobuchi, known for horror-inducing works such as Psycho-Pass, Fate/Zero, and Madoka Magica. I love Urobuchi’s stories, and I heard that Saya no Uta was a particularly, for a lack of better words, interesting story. I didn’t know about what themes it explored, what the characters were like, or even how long it was. If you’re reading this thing trying to find an answer to the question “Do I recommend it?”, then I say hell yeah. Better to go into this visual novel completely blind. It makes for a more memorable experience. So, I implore you, read no further if you are currently blind to this piece of work.

…Okay, let’s continue.

Poor soul didn’t see it coming


WARNING: The rest of the article will contain massive spoilers for Saya no Uta. If you have not played the game, you WILL be spoiled.

Plot Summary

Saya no Uta begins with our main character, Fuminori, in a world that can only be described as a Lovecraftian nightmare gone haywire. Gore, pus, and blood make up this world. The buildings, floors, smell, even the people, are made of the stuff of nightmares. Yet this world is oddly familiar. Fuminori converses with several of the monsters like he’s in his normal Japanese life, talking about the upcoming skiing trip. From quickly established context, it’s clear what this nightmare world is. It is Fuminori’s imagination. A brain surgery from after a car accident has turned Fuminori from a cool-headed Japanese college student into a man living at the gates of Hell. He chooses to stay in isolation, fearing his potential career as a guinea pig if the doctors learn of his neurological condition.

His only release in this world is Saya, a (very) young-looking girl that appears human to Fuminori. She cares for him, loves him, and provides him with ample amounts of sex. From further interpretation, it is clear that Saya is not human, but one of the monsters that Fuminori views humans as. Saya boasts a wealth of knowledge, rivaling top-level professors and researchers. She claims to have a completely thorough understanding of the biology of humans, and even has the power to manipulate them at a molecular level. From the get-go, we the readers are just as confused as Fuminori is when questioning what the hell Saya is.

We are given a choice after Saya claims to have the power to turn Fuminori back to normal. We continue our miserable existence as a human living in this nightmare world, or as a normal human that has to answer for his strange behavior. The latter ends up at a bad ending, as Fuminori was unknowingly living with the corpses of humans and is sent to prison. So we’re forced to pick the former, choosing to abandon our humanity and live on for Saya’s sake (or so we’re told).

Fuminori learns of the harsh transition between these two polar-opposite lifestyles. His friend, Omi, is hunted by Saya and turned into dinner for two. His girlfriend, Yoh, transforms into a mindless sex slave of Saya’s nature, and Fuminori accepts this change with open arms. His best friend, Koji, is pushed into a well in the middle of nowhere by Fuminori. He originally was interested in finding out what Saya was via her old “guardian”, Dr. Ogai, a true definition of a mad scientist. However, as the story progresses through Fuminori’s loss of humanity, he no longer cares about Saya’s origins. Everything he does is for a future with him and Saya. The human world may as well not exist.

Cue Act 2. The story transitions from primarily Fuminori’s perspective to Koji’s. Fuminori’s therapist, Ryoko, rescues Koji from a frozen death, and reveals herself to be a detective and secret agent of sorts. She is obsessed with Dr. Ogai, and wants to know what the hell he uncovered and how she can stop it. Through a hidden laboratory, we learn more about Saya’s origins and what Fuminori has abandoned his humanity for. Saya is not from this world, that much is clear, but before Ryoko has time to formulate a plan, Koji, on his quest for revenge, sets out to find Fuminori. When the house is found empty, we’re given 2 options: give into our revenge-ridden mind and chew out Fuminori, or approach the situation with a calm mind and call Ryoko to formulate a plan. We’ll choose the latter.

This section wraps up pretty quickly. Koji acts as the distraction while Ryoko hides in the shadows and delivers the killing blow via liquid nitrogen. The plan goes slightly awry when Ryoko ends up fatally injured and Fuminori kills himself due to the grief of Saya’s death.

Oh, I forgot to mention, this is another bad end. Koji is now traumatized by the events. He begins having conversations with a hallucination of Ryoko and keeps a bullet in his bathroom just in case he teeters too far from the side of humanity.

In the “good” end, Koji decides to not consult Ryoko, goes straight for Fuminori, and dies at Saya’s hands. This is one of the parts that baffled me the most. Instead of sprinkling information about Saya throughout the story like it did in Act 1, Ryoko decides to give up and monologue her findings about Saya via Dr. Ogai’s writings. Saya is revealed to be a being from another dimension whose sole purpose is spreading her kind. The story ends with the Earth as we know it turning into the nightmare world that Fuminori only knew.

The entire experience lasted 4 hours with all endings completed.

Presentation and Aesthetics

One of the aspects of this game that really stand out is the music. Everything has this haunting and eerie vibe to it that appropriately correlates with the current events. I would almost recommend the game based solely on its OST. I’m not a music buff, but goddamn this music gave me the chills. The CGs also very much shine through the bleak setting. Almost too bright.

The backgrounds are hit-and-miss. Some are just photographs with tons of Photoshop filters layered on top. Others are beautifully crafted wallpaper-worthy pieces that perfectly capture the grizzly Lovecraft-inspired setting. Nothing is held back, you see every bit of detail in these scenes, making the whole experience that much more haunting to sit through.

And then there’s the sprites. I can only assume that they were made by an intern at the office. Body proportions are out of whack, and their thick, rough borders look out of place compared to the well-done backgrounds. Luckily, you don’t see them too often and there aren’t many of them.

Saya standing in the midst of Fuminori’s home


As one could gather from the previous section, I loved Act 1. The descent into madness part of a story like this always catches my fancy, and it was done particularly well here. Fuminori isn’t like a lot of other protagonists that are faced with adversity. He doesn’t falter for too long, gather misunderstandings, nor face his situation with denial. He fully accepts the world he’s in; so much so, that he’s willing to throw away what made him human in his old world to Saya’s and our surprise. We empathize with who is essentially the villain of the story. Fuminori’s isolation and lack of empathy isn’t a rare occurrence in modern-day humans. Saya represents the vessel that gives Fuminori life and purpose, and it’s quite beautiful the lengths he’s willing to go towards to sustain his private paradise.

Acting upon the choice of keeping his humanity in Act 1, Fuminori becomes a broken, hollow shell of a man. Seeing Saya visit and cry for him does something special to us as the readers. We sympathize with Fuminori, the monster. Not Fuminori, the man. It gives off a twisted sense of right and wrong, perfect for a Lovecraftian-like story. So upon reaching this point, we are implored to pick not the right, lifeless choice, but the wrong, joyful one.

Act 2 has none of this. It merely acts as a tool to progress the story towards the ending. Nothing of importance happens except the “good” ending, which I’ll talk about in a bit. Around here is where the game’s pacing is drastically different than the rest of the game, and where the sex and violence of the first act is nonexistent. The first act focuses mostly on Fuminori, occasionally cutting to his friends. The second act, however, focuses primarily on Koji’s and Ryoko’s perspectives. This would not be much of a problem given that Ryoko and Koji are interesting characters. However, they’re quite boring. Koji is a generic revenge-hungry and snoopy guy that you see in a lot of shounen material. Ryoko has practically no personality traits other than unwelcoming and straight-to-the-point. As a result, the second act feels drastically weaker than the rest of the story. Fuminori’s and his peers’ descent into madness made the first act worthwhile and what makes the story so memorable for so many people.

The H-scenes (literally “ecchi-scenes”, a.k.a. porn) felt right at home here. Some of the scenes felt like they were purposefully written just to have an H-scene included, such as Yoh’s first encounter and Saya’s oral service. However, they’re not outright distasteful, like Fate/stay night‘s H-scenes. They fit in with the “fucked up”-ness of the story and positively contribute as one of the iconic factors that make up this game.

I do like how Ryoko acts as the gatekeeper between humanity and madness. She’s accustomed to both sides and how to stay there. Sadly, we don’t learn much about her other than her relationship to the situation. Koji is frightened and a newcomer to the whole thing, teetering towards the side of madness. However, the rest of Act 2’s story is something we’ve all seen before executed in a fairly straightforward fashion. Koji, the hot-headed one, goes to the house where Fuminori and company are at and screws up. Ryoko, the cool-headed one, kills Saya and dies in the process. Fuminori, the villain, dies at his own hand. This is the climax of the story and it lasts merely 10 minutes and is the most straightforward the predictable thing imaginable. We learn absolutely nothing and it’s half the length of the first act, making it feel even less satisfying.

The “good” end that occurs after letting Koji give into his irrationality reverberates the same twisted sense of right and wrong. Of course, given the choice, none of us would ever choose a world of Lovecraftian nature. For Fuminori, however, who has passed the point of no return, has given up his humanity and chooses a world of monsters. He feels it is more appropriate for his current self. Of course, the human world is destroyed in the process. Ironically enough, Koji giving into his irrationality lit the spark to fuel his bad end. It felt almost identical to The End of Evangelion‘s ending, which is one of my favorite pieces of animation ever.

It’s a very colorful ending, and whether you agree with it or not, it teaches us to not ride the conveyor belt of life, but to get off, and explore what else the world has to offer. To act upon our irrational desires. To inspire us to do things that we wouldn’t normally do. To make life interesting and live for ourselves.

Final Score

I don’t give numerical scores. I strongly recommend it though.

Danganronpa: Watching vs. Playing

I am currently expanding my horizons into other mediums of Japanese entertainment, mostly consisting of visual novels and light novels, since a lot of anime is adapted from these mediums. You’ve most likely heard of the phrase, “the book was better”. It is a phrase that implies that one shouldn’t experience a rehash of something that was already great. The Danganronpa series is ripe for this kind of discussion. It is a series where I played the games first, then watched the anime adaptations. I am someone that tries to experience everything in the way it should be. I don’t want to read about anything beforehand, I don’t want to wander into comments sections that might contain spoilers, and I certainly don’t want to watch rushed and lazy anime adaptations. Because of that, I now tell anyone that wants to get into the Danganronpa franchise to start with the games and avoid the anime at all costs.

Cover art for Danganronpa: Trigger Happy Havoc

The first entry in the Danganronpa series is Danganronpa: Trigger Happy Havoc (ダンガンロンパ 希望の学園と絶望の高校生). In my opinion, it is a fantastic game with a unique and immersive atmosphere, interesting characters, a bumping kickass soundtrack, and ludicrous mysteries that defy common sense, and you’re tasked with solving them. After playing the game, I promptly watched the anime adaptation, Danganronpa: The Animation (ダンガンロンパ 希望の学園と絶望の高校生 THE ANIMATION). Anyone that has a lick of common sense will tell you to never watch the anime adaptation, as it is a textbook definition of a bastardization. The interesting and lovable characters are now two-dimensional (ha, get it?) cutouts that vaguely resemble what they’re supposed to be. The impact of the confounding mysteries and their resolutions are diluted with rushed pacing, logic-defying plot holes, and sub-par animation quality. However, the anime is what introduced a lot of people into the Danganronpa series. It makes me happy that Danganronpa is getting more attention, I just wish it was through the better put-together medium.

Cover art for Super Danganronpa 2: Goodbye Despair Island

The fact that the anime is more popular than the game makes me so happy that the 2nd game didn’t get an anime adaptation. Danganronpa 2: Goodbye Despair (スーパーダンガンロンパ2 さよなら絶望学園) takes the insanity of the first game and brings it to another level. The trials are even more confounding, the character designs are even more of a sight to behold, and the music is still pretty kickass. I wish Danganronpa: The Animation was the last in the line of Danganronpa anime adaptations, but, recently, another one finished airing. Danganronpa 3: Future SideDanganronpa 3: Despair Side, and Danganronpa 3: Hope Side (all of these will be referred to as Danganronpa 3 [DR3]) only add to the confusion surrounding the story of DanganronpaFuture Side takes place after the games, Despair Side takes place before the games, and Hope Side is the conclusion to it all. I’ll admit, it was awesome to watch everything unfold. I had a lot of fun watching these series, and I got a bit teary-eyed at the end of everything. I gave them high scores on MAL, and moved along.

As more time passed, I began to realize that DR3 was completely worthless. The animation quality was a little better than Danganronpa: The Animation, but nothing impressive. There were even more logical holes in the writing, the new characters were boring, and the old characters felt like they were just along for the ride. The whole thing felt like it was piggybacking off of the success of the original games and just served its purpose as a spin-off, non-canon anime. The fact that the newest game (not released at the time of writing) is called Danganronpa V3 (DRV3) proves that DR3 should not be considered to be a canonical entry in the Danganronpa series. It’s a spin-off that’s not supposed to be taken very seriously. There’s no way the newest game would have V3 after it if it acknowledged DR3‘s existence.

UPDATE (Jan 23, 2018): Danganronpa V3 was released a while ago, and it does in fact acknowledge Danganronpa 3‘s existence, contradicting what I predicted a year ago. An explanation as to why would contain major spoilers for V3.

Cover art for New Danganronpa V3: Killing Harmony

Why am I even talking about this? Well, DR3 was very successful, and it was many peoples’ entry point into the Danganronpa series. Now the franchise is stuck with a confusing naming scheme that will lead people into watching another bastardization of a loved series, and now many people can no longer get the full gripping experience that is the Danganronpa games, as DR3 and Danganronpa: The Animation have served their purpose of being the leeches of a wonderful game series. This is now leading me away from anime adaptations of visual novels in general, as, like I said in my reasoning for dropping the Rewrite anime, they practically never live up to the expectations of fans and me. I’m only expecting another bastardization of something truly magical and special to lots of people.

There is one good thing about these anime adaptations: they introduce more people to the world of visual novels. Anime is more popular than pretty much all other forms of Japanese entertainment. Therefore, it has a bigger audience. Most people watch seasonal stuff that they wouldn’t watch otherwise. If something like the Danganronpa anime has that slight advantage of having an audience before it even exists, it’ll only grow into a bigger audience once given the status of a seasonal anime. Now you have people that want to watch the Danganronpa anime not because they played the games, but because the premise sounds like a wild ride. It’s an indirect method of introducing more people to the games and to the world of visual novels if they weren’t already in it. I just wish you could wipe your memories of the plot before enjoying the true experience.

The Danganronpa games have received loads of praise from myself and many people of the otaku world, while the Danganronpa anime have received hate from those that have played the original games and truly love the series. Not all anime adaptations of games are the worst things in the world. Some very famous and highly appraised anime, like Clannad, Steins;Gate, and Fate/stay night: Unlimited Blade Works are all adaptations of highly appraised and famous visual novels (Clannad, Steins;Gate, Fate/stay night). Danganronpa is a truly unique experience that’s being tainted with these rushed and weak adaptations. If you know what happens before going into something, it feels boring. The surprises are now diluted to over-exaggerated events. I’m the kind of person that tries to avoid all spoilers for anything. I can’t even watch a movie trailer because they’re now known to spoil most of the basic story. The anime do serve a purpose other than making money of a successful franchise, and that is to introduce more people to the world of Danganronpa, people that normally wouldn’t play visual novels.

Danganronpa is just an example. As stated on several other occasions, practically all other visual novels, light novels, manga, source material in general that gets an adaptation of any kind will experience some form of degradation. They won’t have something that the source material had. Whether that something actually hindered the popularity of the source material is a different matter entirely, and probably something for a future article.

TL;DR: Play the Danganronpa games, stay away from the anime.

What is the Endless Eight?

What is the Endless Eight? To put it simply, it is an arc that occurs in episodes two through nine of The Melancholy of Haruhi Suzumiya (2009). The same exact thing happens each time in each episode, aside from the first and last. However, the dialogue is slightly different, the camera angles are different, and the clothing is different. Essentially, if you told an animation team to make an episode, erased their memories when they’re done, and repeat this several more times, you have the Endless Eight. Due to the pure ridiculousness of this idea, the Haruhi name has been driven into infamy. I want to look at why the Endless Eight exists in the first place, what it means to the Haruhi series and what it adds.

My main theory for why Kyoto Animation decided to make the Endless Eight is for publicity. As I stated earlier, the Endless Eight has become a thing that a lot of people know about. If someone’s watched or has heard of Haruhi, chances are that they know what the Endless Eight is. As the saying goes, “There’s no such thing as bad publicity”, and I believe that is the driving force behind the existence of it. Does that mean that the Endless Eight doesn’t mean anything and doesn’t add anything to the series as a whole? I wouldn’t say that.

(Everything below contains spoilers for The Melancholy of Haruhi Suzumiya and The Disappearance of Haruhi Suzumiya. It’s assumed that you’ve watch both of them. You’ve been warned.)

The Endless Eight would greater explain why Nagato does what she does in The Disappearance of Haruhi Suzumiya. She wants to give Kyon the choice between the current world or a paradise that he doesn’t necessarily want. Nagato had to live through the entirety of the Endless Eight while performing her one job as an observer. She could of interfered and stopped the time loop, but chooses preserving the situation as-is rather than doing what she wanted. Before the Endless Eight, the audience sees her as simply a robot that can only do what she’s told. At the end of the Endless Eight, however, she doesn’t show up to school, and instead chooses to stay home and rest, going against her job as an observer. This little decision of Nagato’s shows that she’s developing as a character, and that she’s growing out of her one assigned role. The Endless Eight is meant to put the viewers in Nagato’s shoes. It’s meant to make them experience what Nagato has to put up with. To make matters even more interesting, in the new world that Nagato creates, Haruhi doesn’t attend North High and the new Nagato has a crush on Kyon. This shows that Nagato does want something: Kyon. She realizes that Kyon has a natural attraction to Haruhi and, normally wouldn’t mind. However, Haruhi’s antics pushed her to a point that the Data Overmind didn’t account for, and she acts on her own terms to take Haruhi out of the picture.

Of course this begs the question: Should you watch the entirety of the Endless Eight? I recommend not watching the entire thing if you’re a newcomer to the Haruhi series. Instead, watch the first, second, and last episodes of the Endless Eight. If you’re on a rewatch, however, try to watch the entire thing and see if you pull through. Think of it as a challenge of sorts. I’ve watched all of it every time I watched the series: three times, once with English dubs.

Less Frequent Posts?

There was originally going to be something up today (technically yesterday), an essay, but I realized 800 words in that this was going to be complicated to produce. A similar situation happened later when trying to write a tutorial, but that too was too complicated and wouldn’t even be beneficial to around 99% of the anime community.

That will occasionally happen, I want to do something big but it becomes too ambitious for my own good, and a day goes by without something appearing on the site. Another cause for a lack of posts is procrastination. I get sidetracked very, very easily. One of the purposes of this site is for me to create a consistent posting schedule to help with that weakness of mine. We’ll see how that plays out in the future.

The biggest thing to consider is that school is starting soon, which means way less time to do anything, let alone writing essays for my own enjoyment. I also work, taking away even more time. Of course, those things come first, and my hobbies next in line. If you don’t see me post anything, it’ll be because of the listed reasons: I’m too ambitious, too lazy, or too busy.

Why I Dropped Rewrite

(As of this time, episode 6 of Rewrite has been released and is available to watch)

With every single visual novel-to-anime adaptation that comes out, I expect nothing but bad things, but then I remember that Clannad and Clannad ~After Story~ exist, so I end up giving these adaptations a watch anyways. This is the case with Rewrite, an anime that’s currently airing, based on the visual novel made by Key Studios. After watching the entirety of the 47-minute long first episode, my doubts in visual novel-to-anime adaptations grow ever so deeper.

Cover art for Rewrite


Rewrite (リライト) takes place in a city that focuses on caring for the environment, foliage being grown throughout the entire setting. Our main character, Kotarou, lives in this city, along with some other girls that you know have routes in the visual novel. We have a tsundere (bonus: transfer student), a petite girl with an eyepatch, a perverted shy girl (bonus: childhood friend), and a violent class representative introduced within the first episode. Kotarou has recently been visited by a small girl that takes a liking to sucking on his arm then disappearing before he can do anything about it. For how freaked out he is when this happens, he pays it almost no heed during school, and doesn’t tell anyone anything specific other than “an encounter with the supernatural”. After that, we’re introduced to two fairies/sprites/nymphs/whatevers with the most piercing voices since Love Live! Sunshine!!. They serve as the “comic relief” as far as I can tell. After meeting them, they, plus the arm-sucking girl from earlier, fight some weird monster that doesn’t even have a name, after the arm-sucking girl was subdued by the delicious coffee that Kotarou threw at her. The 47-minute first episode ends with Kotarou meeting yet another heroine: the occult club president, completely ignoring the intense supernatural fight sequence he just witnessed.

I don’t know where to begin with this one. Everything about the first episode has all of the warning signs of an anime with nothing good to come: incredibly rushed pacing, lazy introductions, archetypes for characters, abandoning logic for comedy, bland main character surrounded by heroines of his choosing, and annoying comic relief. This has got to be some kind of record. To top it all off, the fact that the series opens with a 47 minute-long first episode proves to us, the audience, that a 13-episode runtime is not even close to cover the essentials of what the source material covers. The first episode is supposed to be the best foot forward. Completely failing to give something even remotely engaging or original within the first episode of something with tons of source material to work with shows only a descending path for what’s left to come. For reference: the Rewrite visual novel takes an average of 62 hours to complete. That’s crushed down into just 5½ hours of anime time (12 episodes * 24 minutes + 47 minutes) ! Clannad, on the other hand, takes an average of 74 hours to complete, and that’s crushed down into 18.8 hours of anime time (47 episodes * 24 minutes).

It appears that Rewrite wants to show us, the audience, everything wrong with it in only a 47-minute segment. It already has pacing problems, combined with the amount of content in the source material vs. the time contraints of the anime. None of the characters have any dosage of originality to them, including the main character. Of course, humor is subjective, but that too is nothing but recycled situations from previous works hasilty molded into the setting of this anime. I don’t know; maybe I’ll be wrong and this series will get better and better with each episode. Maybe the ending will be worth all of the trouble. As far as I can tell, however, that will not be the case.

Anime, Piracy, and You

“Where can I watch that?” That’s a question asked by many people that hear of a pretty cool anime, but don’t know how to watch it. Most of the time, it’s not through legal means. The simple fact of the matter is that it’s impossible to watch most anime legally. Everyone I know watches most of their anime through a certain website, which will not be named. This website provides 99.9% of every anime I want to watch. For the downside of a couple of annoying, but easily closable ads, you can watch just about anything you want, in HD quality, for free. There’s something wrong about that.

As Gabe Newell, CEO of Valve, once said “The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates”. The antipiracy measures put in by these Japanese producers don’t do a whole lot. It only goes as far as automatically removing a direct upload of an episode rip on YouTube. By changing the speed slightly or adding a border around the video, the bot doesn’t catch it. Of course, the video and audio quality is drastically worse, so not a lot of people watch anime via YouTube. You can literally go to Google, search for “watch anime free”, and and you get tons of sites that allow you to watch anime, in HD, for absolutely free. The so-called “alternatives” don’t provide a much better service when compared to the illegal methods.

Okay, let’s look at Crunchyroll, the most popular legal anime streaming site. It has a lot of entries compared to other sites, but is still lacking compared to just how many anime are out there. It’s not that the site doesn’t have some obscure series, it doesn’t have a lot of popular anime, like Neon Genesis Evangelion, Clannad, The Melancholy of Haruhi Suzumiya, etc. There is the option to look on other sites, like Netflix, Amazon Prime, Funimation, and Daisuki, but it doesn’t solve the fundamental problem: there’s no way to watch these series online. I add the “online” part because the option to buy the entire DVD set still exists, but is totally impractical if you’re not willing to spend a lot of money. Here’s an example: the “Neon Genesis Evangelion: Perfect Collection” DVD set (keep in mind that this isn’t a Blu-ray release), costs $189.99 on Amazon. Meanwhile, Game of Thrones Seasons 1-5 Blu-ray release (without Amazon Prime) costs $161.98. Did I mention that the Eva box set price was that of a used item? The new price is $229.99, and it’s actually at an all time low!

So sometimes, you can’t watch something legally without coughing up a lot of dough, so most people resort to pirating for the sake of convenience and sanity. That makes sense. Gabriel “Fluffy” Iglesias is an American comedian of Mexican ancestry. He made a video on his YouTube channel promoting his new movie a few years ago. Unfortunately, the video is now private (I’m pretty sure this is the URL). In the video, he stated that he knew a lot of people can’t watch the movie legally because his production company didn’t release the movie worldwide, and he actually promotes piracy in this case. This is the only “evidence” I can provide. I do remember watching the video before it was private, and I will vouch that he actually said that. This brings up a valid point, and explains why some people pirate: region lock.

As you may know, anime producers usually don’t promote their stuff anywhere outside of Japan. Combined with the fact that Japan keeps going through economic recessions, and you have anime that barely sell. A YouTuber by the name of The Anime Man, who has lived a good portion of his life in Japan, uploaded a video last year explaining how the anime industry is dying because of piracy. As he points out in the video, anime production companies keep bumping up the prices for anime DVDs because no one is buying them in the first place, which in turn causes more people to steer away from buying those DVDs. Combined with the almost non-existent promotion or distribution outside of Japan, and what you have is an industry that is barely able to keep itself afloat.

Now comes the big question: “What can I do about it?”. As The Anime Man said, if you have the money, try to buy any anime-related merchandise. Try to support the anime creators as much as possible. One of Crunchyroll’s selling points is that part of the money that you put into a premium account goes towards the anime producers in Japan. Funimation buys the rights to upload a lot of anime, and you can even buy DVDs that go on sale constantly. Of course, this poses a problem. A lot people actually cannot buy stuff like this, be it because of student loans, being unemployed, or anything that’s beyond their control, and that poses a bit of a moral issue. In situations like that, is piracy still morally wrong? I’ll let you guys decide on that.

The anime industry is greatly suffering because of piracy, and many fans simply aren’t aware of the damage they’re causing when using illegal streaming sites. Of course, there isn’t that much that can currently be done about it without having a lot of money ready to spend. Simply put: be aware of what you’re doing. If you can, try to help out the industry as much as you can. If you can’t put forth as much as you want, that’s perfectly fine. Being aware and spreading the message will hopefully do something useful. Let’s give something back to the anime industry. Let’s show them that we are truly passionate about what we love.

Should You Watch Sound! Euphonium?

Are you a concert band geek? Do you want animation that make Ghibli films look like knockoffs? Do you like cute girls (and guys)? Well, I have the anime for you. This series focuses on human and emotional conflict through the power of concert band.

Cover art for Sound! Euphonium

Hibike! Euphonium  (響け!ユーフォニアム) a.k.a. Sound! Euphonium has its eyes set on a dysfunctional high school concert band and the attempts made to restore it to its former glory. Our main girl is Kumiko Oumae, an apathetic euphonium player. Her last concert band in middle school failed to get a high enough ranking to be able to compete in the national competition, referred to as the Nationals. Her bandmate, Reina Kousaka, is left gravely disappointed by the band’s performance, and the two leave middle school on sour terms. Both girls attend the same high school. Reina and, while hesitant at first, Kumiko join the school’s concert band, both noticing how poorly they play. The band has a sour history to them as well, and the series is spent having the band training for Nationals while working out the preexisting and arising conflicts between the bandmates.

Of course, what stands out the most in this anime is the quality of it. The animation is absolutely stunning. The colors are vibrant, the movement of the characters, whether they’re talking or playing instruments, feels natural and looks amazingly smooth, and the voice acting pulls you right into the scene. Not to mention how realistic the band’s performances sound. I’m a bit of a band geek myself, and hearing the band’s first performance actually made me cringe. It sounded exactly like a bad high school band. Whenever the band was practicing, I could hear the problems that the conductor was pointing out. These elements are essential for having your anime-watching experience be an immersive one, and Kyoto Animation pulls out all of the stops to make this something you will never forget.

Of course, aesthetic isn’t everything; there’s writing and characters to consider as well. Kyoto Animation decided to be rid of the “unnatural hair color” trend while still having original and recognizable character designs. Each character has their own recognizable personality, and the drama that occurs between them feels real. Some characters are a little too competitive and try too hard to one-up each other. Others simply don’t care about Nationals and this creates friction between them and those who do care. To makes matters even more complicated, not all members of the band can perform in some competitions. None of the conflicts feel overdramatized or unnatural, and they’re still engaging enough to keep me watching. None of the characters are just an archetype, none of them are just added for fluff. Each one has their story to tell and it genuinely feels like they’re trying their hardest. Nothing is done out of plot convenience, the story actually works with the characters rather than making them part of the background, and that right there is this anime’s defining trait.

In conclusion, Sound! Euphonium provides down-to-earth human conflicts while still keeping them engaging and interesting. The characters are developed and given actual personalities, and the production quality alone is enough to keep you watching. Sound! Euphonium is definitely an anime worth watching.